Re: Change Logs
Posted: Sat Apr 04, 2026 1:13 pm
Monster Evolution is updated today!
New Package: DW ME Map Vote Menu!
Special thanks to Wail for adding the map rank column and interfacing the package with Monster Evolution
DW Assault Mapper Tools
New Map: E1M1-HANGAR! Author: Mitz
Difficulty: Rank I
Recommended Levels: 1-50
Recommended number of players: 1-3
Throw yourself back into Knee Deep In The Dead! Bring a companion or two. Use your skills, weapons and your new found powers of JUMP and DODGE, to carve a bloody path through every demon spawn.
Featuring DOOM Classic E1M1 - HANGAR
New Map: Temple Walk!
Difficulty: Rank III - IV
Recommended Levels: 135-180
Recommended number of players: 3-8
Here we go again!
Another crystal is found at the all too familiar cave. We should probably get it again. Be careful though! The gods in this ancient temple are enforcing speed limits this time.
To Do List
Xenomorph Colonist Part I
Xenomorph Colonist Part II
New Package: DW ME Map Vote Menu!
- Upgrades the map voting menu with a new menu. It contains the following features:
- Column displaying the map difficulty. Currently the ranking value is the average between the map's min & max levels.
- User can mark their favorite or disliked maps
- Random map vote option
- The map's preview, recommended players, description, and author appears in the menu. This requires the client to have the map's ucl file to be able to view this data.
Special thanks to Wail for adding the map rank column and interfacing the package with Monster Evolution
DW Assault Mapper Tools
- Added ActorOverlay, an actor level designers can place in their maps that adds a client-side interaction to players.
- Updated player controller and game info to interface with the new map voting menu.
- The event MEPlayerMonsterSpawned is triggered every time a player monster spawns.
- Open Spy Info no longer modifies the client's master server configuration if their UT 2k4 version number is greater than version 3369.
New Map: E1M1-HANGAR! Author: Mitz
Difficulty: Rank I
Recommended Levels: 1-50
Recommended number of players: 1-3
Throw yourself back into Knee Deep In The Dead! Bring a companion or two. Use your skills, weapons and your new found powers of JUMP and DODGE, to carve a bloody path through every demon spawn.
Featuring DOOM Classic E1M1 - HANGAR
New Map: Temple Walk!
Difficulty: Rank III - IV
Recommended Levels: 135-180
Recommended number of players: 3-8
Here we go again!
Another crystal is found at the all too familiar cave. We should probably get it again. Be careful though! The gods in this ancient temple are enforcing speed limits this time.
To Do List
- Added scavenger objective. Let the slith collect the cheese or else be punished.
- Wormhole objective now sends a Wormhole message event.
Xenomorph Colonist Part I
- Loading screen is updated
- The longer the flashlight carrier is alone, the more aggressive the stalker becomes. This is not applicable for solo play.
- There is now an overlay effect throughout the map.
- All monsters are now considered bosses to increase adren cost to curse them.
- Adrenaline combos are disabled except for camo and pint sized.
- The extra experience reward for completing the underground tunnels with additional xenomorphs is now 350 instead of 150.
- Map records for Xenomorph Colonist restarted.
Xenomorph Colonist Part II
- Loading screen is updated
- When searching for colonists, the queen will no longer try to destroy road panels behind a closed door.
- Removed the upper box in the second Praetorian room.
- Revised the second Praetorian behavior.
- Players no longer teleport back to the spawn if the door closes on them when approaching the power restoration objective.
- Additional runners spawn in the tunnels if the players are moving quickly.
- There's now a random drone spawning at various locations.
- The vent to the communication relay is now closed. Players need to cut it open to access it.
- Additional xenomorphs are alerted in the nest when a player rushes through the eggs.
- The team is rewarded 50 additional xp for each survivor that made it to the mercenaries. The player must be alive by the time the tunnel door opened.
- The individual is rewarded an additional 150 xp for reaching the mercenaries alive. The player must be alive by the time the tunnel door opened.
- All monsters are now considered bosses to increase adren cost to curse them.
- Adrenaline combos are disabled except for camo and pint sized.
- There is now an overlay effect throughout the map.
- Map records for Xenomorph Colonist restarted.