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Posted: Sun May 27, 2007 12:30 pm
by DW_e_aLpHa
- let alone all this above , we are pickin' up weapons from weapon lockers that float over the ground in a map wich get's voted more and more.. big or small changes , but WTH can we do about it - Urtho is just right in that last part -

Edit: Gorz vehicles always were a piece of crap wich found a very nice nest in TankMeUp to bring all that crapyness at it's maximum , that's not even near clean fun Spam , it's just a so so disgusting xperience ( This said as a simple UT2004 player)

Posted: Sun May 27, 2007 12:53 pm
by DW_Hornet
I don't mind new vehicles that much, I'm one of those in favor ECE content as an example. Tankmeup is an awful map regardless of what you do to it. Gorz and those OMNI kids need to die violently.
-Pure.SK

Posted: Sun May 27, 2007 4:16 pm
by DW_e_aLpHa
Wow, And I tought I was been a little hard on my comment .. +1 for Sofa King !! . :albino:

Posted: Thu Jun 14, 2007 8:43 pm
by DW_KarmaKat
ONS-FS-KillingGround


ACK!! Nice looking map....but man o man...the FPS are killing me!!
I don't usually have issues with frame rates, but this map kills my machine...and me! And it's a darn shame too....big map...interesting terrain...decent layout...but it really needs some optimization!

Would hate to see it disappear entirely, but probably should be removed until it gets a little more spiffing up.

KKat
:flower:

Posted: Fri Jun 15, 2007 10:10 pm
by DW_e_aLpHa
- I don't think I have played that One.. Im gonna steal it from the server and will take a look at it .. -

Posted: Sat Jun 16, 2007 9:17 am
by DW_ToxicWaste
Ahhh, already removed it.

You can steal it from here:

http://unrealplayground.com/download.php?mapid=12754

Posted: Sat Jun 16, 2007 7:41 pm
by joeblow
ONS- Mont_De_Lasalle

spawn point ( i mean point) either needs to be changed or this map should go.



wp

Posted: Sun Jun 17, 2007 6:36 pm
by unhappy_meal
Hooooooooooooooooooooooooo boy is ONS-Torment a stinker :pottytrain5:

Going by memory here, it has a very open chokepoint in the middle with limited link (and sometimes none?!?!?!) which branches off into 2 nodes each side (with heavy vehicles) that must be knocked out in very short order should it by some miracle go up. After that another chokepoint must be passed (which might be slightly easier due to some nodes not having link, but no-one got that far) + it's 2-points to win and AAAAAAAAAAAAAAAAARRRRRRRRRGGGGGGGGGGGHHHHHHHHHHH too much time wasted writing about stoopid map already

Put me in the Bitchslap should be 1 point club.... played it 3 times on the server & each time blue won b/c the OT counter drains red first :banghead:

btw, implementing faster download times and the 1 point for round/2 points for win w/ 1 point games for notorious OT maps change have really really really improved the server for me..... THANKS :wav: :flower:

Posted: Mon Feb 18, 2008 1:02 am
by DW_e_aLpHa
- eier someone please fix all those bugs in MinusTMU-Rc5 or take it out rotation .. PLEASE!!

Re: Maps that suck part 652654354315

Posted: Sat Dec 06, 2008 4:50 am
by Skyline
nightmorph wrote:This means facing a million additional Poison Sliths on wave 16, as well as trying to dodge Fury Titans, Green Titans, and enraged Queens.
I haven't played it yet, but to me that sounds like a challenge! ;)