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AdrenMart_beta1a

Posted: Mon Jul 09, 2007 6:33 pm
by -Oi-Wicked
Image If you thought CheckMate was hard, this is a bit more harder. You start off in the parking lot area, there is about 60 adrenaline 2 kegs and a weapon locker. The weapon locker has a mini gun and a flack cannon. You have to use those things to kill off wave 1, 2, and 3. about 10 seconds after wave 4 has started the door to the mart with health, all the weapons, and ammo will open. And the Weapon Locker and Adrenaline in the parking lot will not be accessible. On wave 6 the door to the Storage room will open, where their will be adrenaline pills that give you 50 or more adrenaline at a time. This is a SAFE room. The only way a monster can get in their is if it follows you in their. Queens on the other hand, I'm not sure if they can get in their. There are no path node in their. Their is a redeemer in the map its hidden but its not hard to get there. You can actually jump to it.

Thats about it. I hope you guys enjoy it!

Its should be on the server soon, i e-mailed it to Wraith.

Posted: Tue Jul 10, 2007 7:09 am
by DW_ACY
Not too bad wicked not to bad. You are turning into a pretty good mapper, just one question, was the secret room intented to be a place to shoot out of but npt be hit? Or where those guys just not smart enough to get out of the mover(adren aden and locker going down?).

I enjoyed the map none the less and it looks good and plays well, you had everyone running for cover as the later waves intensified.

Posted: Tue Jul 10, 2007 12:22 pm
by -Oi-Wicked
The secret room you cannot shoot our of or see through anything. And yes lol they need to get out of the way or the locker on wave 4... lol There is a redeemer behind the AdrenMart Sign but you can get killed in their. The secret room opens after wave 2 i believe. The way to the secret room is not like an inviable path that you throw your trans into like in almost all of the past maps.

Posted: Sun Jul 22, 2007 7:27 pm
by Desko
Way better than Checkmate without question, hands down, completely.

Posted: Thu Jul 26, 2007 10:22 pm
by Flak_Monkey
cant wait to play it

Posted: Thu Jul 26, 2007 10:44 pm
by d2frob
Huge improvement over checkmate - this one suffers some fps lag at places (and as afaik it's not my end specifically), definately look forward to your next map.

Posted: Fri Jul 27, 2007 12:46 pm
by DW_Wraith
I have lost this guys e-mail address, or he isn't responding. The map can use alot of optimization, but since I can't contact him, I might have to do it myself, meanwhile, I'm pulling it for now and waiting.

Posted: Sun Jul 29, 2007 4:01 pm
by DW_Wraith
Its back on the server. I had done alot of optimizations, so it should play alot smoother for everyone involved.

Posted: Sat Aug 04, 2007 10:27 am
by Scourge
ACY wrote:Not too bad wicked not to bad. You are turning into a pretty good mapper, just one question, was the secret room intented to be a place to shoot out of but npt be hit? Or where those guys just not smart enough to get out of the mover(adren aden and locker going down?).

I enjoyed the map none the less and it looks good and plays well, you had everyone running for cover as the later waves intensified.
yeah this map wasnt too hard. good thing everybody sticked together and we beat wave 16 in a snap. the storage room is awesome too, i have a spot there where i can be safe, but i can still see outside the mart and spam link all over. id say this is the most fun map that ive played so far.

are all the ammo in the storage room (the ones on the shelves) usable? cuz i had an inf link, so i didnt get to try and get the ammo.

oh btw, tyvm ACY for the inf link +4, i gained over 1k exp from wave 13-15 just by spamming the titans.

im XzaLLeNT btw

Posted: Sat Aug 04, 2007 7:28 pm
by DW_ACY
No problem on the infi link, churning um out last night like it was the only gun in the game. Sometimes it happens like that other times couldn't beg for one and get it.