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Adren Master Guide

Posted: Wed Aug 08, 2007 4:27 pm
by d2frob
Into

The adren master is probably the most devestating class you can choose on the monster mash server. It's the only class capable of defeating entire waves solo.The reward comes at a price though, the adren master class requires patience and teamwork for a significant amount of time until you can be Mr Invincible.

Playing Style

There are essentially two distanct styles an adren master can use. The camper or rambo. The camper will like to sit and chill with an infinite Mp5 or a vorpal shock/lightning gun away from danger but still getting loads of kills. This style makes the most of the triple damage and double magic artifacts.

The rambo style is what you see at those final levels when everyone else has hidden. The player will be using energy weapons combined with various skills and a globe to allow them continued invulnerability.

To start effectively as an adren master you must gear your stats towards either style and not a bit of both to ensure fast levelling.

The Stats

When you start you begin at level 25 with 240 stat points. In my opinion this is the fastest way you can start your adren master...

(ps this isn't a specific guide...the points may not be exact!)

- Buy all three levels of loaded artifacts
- Max your weapon speed
- Denial level 3
- Put 50 stats into adren - this then allows you to buy level 2 adren drip
- Energy leech is a very powerful (but relatively expensive) skill and well worth a few levels to help keep your adrenaline up
- 50 Damage Bonus - this allows you to buy adrenal surge

You then need to max damage bonus. The style you play as is utilising the Infinite Mp5 +4 and triple damage. This combination is immensely powerful but you will find it difficult to stay alive and a decent map knowledge really helps.

Step two is to work towards rambo style.

- 50 ammo bonus is essential because you can then buy resupply
- Max resupply
- Max energy leech
- 250 adren lets you add +1 to your weapons (eg Infinite Mp5 +5)

Now get energy mines/link/flak and you should be able to run both Globe and Triple Damage at the same time with enough monsters out there!

Now what? You've got the points to allow both styles of play so skills to work towards are ghost (at least level 2) and awareness. Ghost gives you two lives (always good incase of an accidental suicide) and awaress shows monsters health bars, this lets you keep up your sprees which give both adrenaline and experience!

***This is fairly rough at the moment so please add things i've missed***

Posted: Wed Aug 08, 2007 4:30 pm
by Flak_Monkey
thanks for this im going to start an adren master soon so this will help

Posted: Wed Aug 08, 2007 5:19 pm
by DW_BrainPan
Good advice from a good player, but if he tries to give you advice on how and when to sleep...

Posted: Wed Aug 08, 2007 5:32 pm
by Desko
Awesome, now maybe I should make a medic guide? :cheers:

Posted: Wed Aug 08, 2007 10:13 pm
by DW_ACY
My young padawan has learned well and has passed into the ranks of master Adren user may the Adren be with you! :sign4:

Posted: Wed Dec 26, 2007 9:25 am
by Yujyo
Wow that was really helpful! ^^
Thank you very much!

Also i was wondering, is there a way to focus an AM around Lightning Rod?
If so.. how would one go about making him?

Thanks!

Posted: Wed Dec 26, 2007 11:12 am
by Trowa
Lightning rod requires lots of adren. It eats it up really quickly. even if you have max adren and spam energy mines or any other energy weapon. You will see your adren go to zero really fast.

I usually toss my lr or give it to someone else.

Follow Rob's advice and you will have fun. Building an adren master isn't easy. Building any character isn't easy, but stay with it and you will reap the rewards later.

Posted: Wed Dec 26, 2007 6:33 pm
by venitocamelas
good guide :cheers: Many of us it had come well when we begin.
good work

a greeting