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DM-Cidande, Chavez's first attempt
Posted: Tue Aug 14, 2007 7:04 am
by Chavez
Ya i've been trying to map myself, any comment welcome :clown:
http://one.fsphost.com/nst6ldr/maps/DM-Cidande.ut2
PS: It's my first one, don't go too hard on me yet :>
Re: DM-Cidande, Chavez's first attempt
Posted: Tue Aug 14, 2007 8:54 am
by DW_WailofSuicide
Looking pretty good so far, actually.
I think it's too small to go on the server currently. You're going to want to expand it for sure.
It's a little brown, and your lights are unsourced, but you've got a sort of consistent theme going on nonetheless-- And at least it's not humanoid architecture concrete.
Re: DM-Cidande, Chavez's first attempt
Posted: Tue Aug 14, 2007 10:21 am
by Chavez
WailofSuicide wrote:
Looking pretty good so far, actually.
Thanks :)
WailofSuicide wrote:I think it's too small to go on the server currently. You're going to want to expand it for sure.
Non-DW member created maps go on the server? :O I'll do my best :D
WailofSuicide wrote:It's a little brown, and your lights are unsourced,
I knew i missed something, thanks for pointing it out.
WailofSuicide wrote:but you've got a sort of consistent theme going on nonetheless--
Could you explain what this means?
WailofSuicide wrote:And at least it's not humanoid architecture concrete.
Yeh, i don't like those maps, mini-me maps are bugging me as well -_-''. Next map will be more alien/factory style, and i'll keep your points in the back of my head.
Thanks for the feedback!
Posted: Tue Aug 14, 2007 2:55 pm
by Chavez
Also, i tried to add textures, did not work (regardless a guide i followed). And i can't seem to add much more text into the description of the level then 1 line :/. + i have no idea how to add a screenshot.
Posted: Tue Aug 14, 2007 7:09 pm
by Desko
I've had dreams about maps like this. It's great, I agree with Wail though. Needs to be way bigger, and the ceiling is so low I feel claustrophobic, otherwise, it kicks ass.
Re: DM-Cidande, Chavez's first attempt
Posted: Tue Aug 14, 2007 7:51 pm
by DW_Hornet
Chavez wrote:
WailofSuicide wrote:but you've got a sort of consistent theme going on nonetheless--
Could you explain what this means?
It's actually a compliment, It means you aren't just throwing content into a map and doing w/e, your actually thinking things out. This makes it easier to get a sense of being in a different envoirment. A map for example that has no consistent theme is ONS-Gordons box of pwnage.
http://en.wikipedia.org/wiki/Theme
Posted: Tue Aug 14, 2007 7:54 pm
by Zax_Gentoo_Box
*shudders and remembers all the pwnage that took place in the box*
Posted: Tue Aug 14, 2007 9:47 pm
by d2frob
I'm gna have to check this out n if its the small map i've heard of im gna love it :cheers:
Posted: Tue Aug 14, 2007 10:02 pm
by Flak_Monkey
/clap very nice this map will bounce rocks around making it hard and then give good bases for the noobs to hide in and protect
Posted: Wed Aug 15, 2007 1:00 am
by Desko
Maybe not so much just the noobs, but for the experienced players as well, I've always wanted a map with a base you could defend. Hold the Camp sort of fleshed that out, but lacked something, maybe it was the fact that there are hiding spots that people are invulnerable and safe in, but your map will, I think, prove to be fun and challenging and I hope to see it on the server after it has been completed.