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Mapping Group?
Posted: Fri Nov 07, 2008 4:01 am
by DW_Ant
I am thinking of a User Group for mappers.
Since all of you know that all I talk about is maps, maps, and maps, you can easily predict that I'll like a group of mappers lol.
I think what will help us out is that whenever we encounter a problem in mapping, we can announce our issue to the group.
I'm hoping the group requirement will be similar to:
You don't have to build a map to be in this group. As long as you have interest in mapping, you can walk in ^.^
Mappers for any gametype (ONS or DM) can walk in.
So what you think?? Suggestions?? Opinions??
Re: Mapping Group?
Posted: Sun Nov 09, 2008 2:44 am
by Marbles
D2Boss wrote:I am thinking of a User Group for mappers.
So what you think?? Suggestions?? Opinions??
I agree
Re: Mapping Group?
Posted: Sun Nov 09, 2008 5:22 am
by superchav
I strongly disagree, lol i dunno why. but when i read topic just didnt feel like replying :D, but im sure u can get a group going :D
Re: Mapping Group?
Posted: Mon Nov 10, 2008 11:53 am
by Envy
I agree
Re: Mapping Group?
Posted: Wed Nov 12, 2008 12:15 pm
by Skyline
D2Boss wrote:I am thinking of a User Group for mappers.
I've read what it says in the UCP, but what exactly is a user group?
Also, could it be extended to in-map vehicles/weapons etc? I'm having some problems with my weaps atm and I can't work them out :scratch:
Re: Mapping Group?
Posted: Wed Nov 12, 2008 1:25 pm
by DW_Ant
40 Shards wrote:...but what exactly is a user group?
I guess the main reason is to help the admins organize members into categories.
Honestly, I don't think we can do much with this group at the moment (save from knowing all the mappers in the community).
But I believe that this website is expanding, and eventually we'll have some neat features of being in groups. I'm hoping for something to display a "group announcement" saying "hey I need help on so & so if anyone have an idea to fix this send me a pm."
Re: Mapping Group?
Posted: Wed Nov 12, 2008 5:43 pm
by InflatableHero
coolio
Re: Mapping Group?
Posted: Fri Nov 14, 2008 1:19 am
by Marbles
I'm having some problems with my weaps atm and I can't work them out :scratch:
Well What kind of problems?
Re: Mapping Group?
Posted: Fri Nov 14, 2008 1:59 pm
by Skyline
Marbles wrote:I'm having some problems with my weaps atm and I can't work them out :scratch:
Well What kind of problems?
In short:
- Explosion collision problems with a projectile
- Can't work out how to make projectiles explode upon death (like the Mine Layer)
- Wondering whether extending a weapon will keep its special modifiers (eg. if I extend the Shock can you still make it a vorp?)
Re: Mapping Group?
Posted: Sat Dec 06, 2008 4:55 am
by Skyline
40 Shards wrote:- Wondering whether extending a weapon will keep its special modifiers (eg. if I extend the Shock can you still make it a vorp?)
Just to note that this does work, as proved here:
DruidsRPG, Vorpal Modifier wrote:static function bool AllowedFor(class<Weapon> Weapon, Pawn Other)
{
if ( ClassIsChildOf(Weapon, class'ShieldGun') || ClassIsChildOf(Weapon, class'SniperRifle') || ClassIsChildOf(Weapon, class'ONSAVRiL') || ClassIsChildOf(Weapon, class'ShockRifle') || ClassIsChildOf(Weapon, class'ClassicSniperRifle'))
return true;
if(instr(caps(string(Weapon)), "AVRIL") > -1)//hack for vinv avril
return true;
return false;
}