UT3 Modding and scondary software
Posted: Sun Apr 19, 2009 3:59 pm
I have started developing a map in UT3 Editor. At this point, I have only started carving out basic geometry but I need to know what is a good secondary program to develop and import static meshes which I must import a lot to make this work. It is a large map with a lot going on as far as overhead, lifts, trap doors, and the like, and I must create a lot of stone and plaster like textures with reach depth. The map is to be geared toward DM and INV. I would hate to invest in Maya to find out ZBrush is more suitable to my needs. Also, is Photoshop capable of producing Normal Maps to show depth on a material? Any recommendations on books for those programs would be appreciated also. Thanks a lot!
P.S. The details on the map, I will divulge in the near future but I will say this: It is a wonderful idea and I would be suprised if somebody else wasn't already working on it...
P.S. The details on the map, I will divulge in the near future but I will say this: It is a wonderful idea and I would be suprised if somebody else wasn't already working on it...