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MM III

Posted: Sat Jun 27, 2009 1:18 pm
by DW_Bomzin
I would like to thank Fry for all his hard work . The following is from him . The server can be found at 208.100.49.223:7777
Well the Monster Mash III server has enough of the major bugs worked
out and enough new features implemented that it's ready for a real
launch.

There are a few things that it's good to know ahead of time to avoid
some potential frustration. First, after you install the game, you'll
need to install the patch. I've mirrored the file at
http://builderbrush.com/downloads/ut3/U ... tch2.1.zip so you don't
have to track it down.

The game installs (by default) to your Program Files folder, with
subfolders Binaries, UTGame, etc. It also creates My Documents\My
Games\Unreal Tournament 3, with a similar sub-folder structure. Never
touch the Program Files folder. Any configuration changes, mods, or
mutators you install should go in the My Documents\My Games\Unreal
Tournament 3 folder.

The movies played at startup significantly increase the time it takes
to load the game. To keep them from playing, right-click whatever
icon you use to start the game, go to Properties, and add
-nomoviestartup to the very end of the 'Target' field. Make sure
there is a space before the -nomoviestartup. Note that when loading
maps you will no longer get the red screen with the spinning U logo,
you will get a screen that says "Precaching".

I've taken all the steps possible to make the downloading of packages
when you join the server as fast as possible, including compressing
all the mods and maps. This will, however, somewhat increase the time
it takes to load a map the first time. It has to decompress the
archive first. Don't be too put off by the number of downloads, many
of them are less than 100k, so the last 20 downloads are almost
instant.

It's also helpful to know that the first time you load a new map,
monster, or weapon, your computer has to fully load and do some
processing on it, including prebuilding shader caches for the
materials and shadow lightmaps. Having it do this ahead of time may
make for an annoying long first load, but it gives the game engine
more CPU cycles to make cool effects in-game. It may look like your
game has just locked up, you won't hear any hard drive activity, but
if you check your Task Manager you'll see that your CPU(s) are maxed
out. Also, if any newly loaded custom weapons don't show up (the
Weapon Factory will be invisible, but you can walk over it and pick up
the weapon, but it will be invisible inyour hands), you can reconnect
to the server to fix this.

Keybinds aren't set with console commands in-game, they're done in
your My Documents\My Games\Unreal Tournament
3\UTGame\Config\UTInput.ini file (remember, always in your My
Documents folder). I've created a copy of this file with a keybind
for tossing weapons (\), 3rd person view (F4), and moves the console
back to the Tilde (~) from the default F10. Rename your current file
to something like UTInput.ORIG, and replace it with the one at
http://www.builderbrush.com/downloads/mm3/UTInput.ini (right-click,
save as).
To get the most out of the game, the graphics settings could use a
little tweaking. Everyone's taste is different, but I'll give you my
setup. On the main Video settings page, I use my native resolution,
and set my brightness to 4 right off the bat. In the Advanced page, I
have all the sliders maxed, and all boxes checked except for VSync,
Motion Blur, and Bloom and Depth of Field. This setup needs a pretty
fast PC. If your performance is unacceptable with these settings, you
can play with the detail mode and effects detail, but I highly
recommend leaving the shadow settings maxed. It's a big part of a lot
of maps, and doesn't impact FPS too much.

By default, UT3 is pretty loud. I recommend setting Ambience at 2,
and everything else at 1. In the 'Player' tab, be sure to set your
clan tag to MMA :).

The RPG itself is setup similarly to Druid's RPG, so much will be
familiar. The RPG menu is on your L key, your artifact display is on
the left, U to use, brackets to switch. Since there's no Adrenaline
in UT3, the RPG has a Mana readout on the left, as well as your XP
counter.

In addition to Weapons, Adrenaline, and Medic Master classes, you can
choose from Engineer, Vehicle, and SPAM master. I'll leave you to
explore those. Another new feature intended for high-level players is
a second tier to the class structure, which lets you buy Level 2 of
the Weapons, Adrenaline, and Medic class skills. With this, you can
purchase an add-on class of Vehicle, Engineer, or SPAM.

Don't worry about losing your levels if you want to rebuild your
character, you can sell all your RPG points and rebuild. Know that
when you sell all, it will kill you. You will respawn next wave with
your new class.

You'll find a few artifacts you may not be familiar with: Fully Loaded
gives you all the standard weapons and 300 health for 100 mana, Mana
Gambling lets you bet your hard-earned mana double or nothing. You'll
also find some classics like the Magic Weapon Maker, Medic Weapon
Maker, Globe of Invulnerability, Electromagnet, and in this game the
Triple Damage artifact. Currently, anyone can buy Level 1 loaded
artifacts, but only Adrenaline Masters can buy the rest.

Some maps have vehicles, but pay attention if you see one approaching.
There may be a monster behind the wheel!!

That should be enough to get you started.

The UT3 Invasion has begun!


Image

Re: MM III

Posted: Sun Jun 28, 2009 4:29 am
by Jon!
WIN.

I have asked lots of times and I apologise for it, but I can't find a way to connect to the IP/Add To Favs. Any help?

Re: MM III

Posted: Sun Jun 28, 2009 5:29 am
by Savage
I'm not sure if I fully understand your question but if you go to Multiplayer and press join game their will be a join IP at the bottom of the filter menu section. Add the IP and put it in your Favorites...

Re: MM III

Posted: Sun Jun 28, 2009 6:18 am
by Jon!
ok, thanks savage ;) I know I am dumb.

Re: MM III

Posted: Mon Jun 29, 2009 12:28 am
by Savage
No no it's fine. everyone has their moments. God knows I have many. I would lose my head if it wasn't attached. Happy fragging!

Re: MM III

Posted: Tue Jun 30, 2009 8:17 pm
by DW_Fry
Sounds like you've got the favorites issue sorted out, but in the future as a sure-fire last ditch effort, you can connect by opening the console and typing:

connect 8.12.69.230:7777

Re: MM III

Posted: Tue Jul 07, 2009 4:53 am
by Jinx
My game wont even load the server itself, it always crashes after the downloading of the map is completed , WATDAFUXUP

Re: MM III

Posted: Wed Jul 08, 2009 3:55 am
by DW_Fry
Guess you didn't get a chance to read that long post... it probably didn't crash, but it'll stall for a good 5 minutes the first time you connect.

It's building shader caches for new materials.

Re: MM III

Posted: Thu Jul 09, 2009 10:46 am
by Jinx
come on' fryloni you think i wouldn't read that?
i read all of it...it crashes.


hence the


UT3.EXE HAS STOPPED WORKING MICROSOFT IS TRYING TO REPAIR THIS PROBLEM
-> CLOSE PROGRAM



although that was then....this is now...i have been playing for a good while now, i've made it to wave 14 alone and that Trex thing you guys' got going on is kinda crashed, he froze IN the wall...and ate me alive

Re: MM III

Posted: Thu Jul 09, 2009 10:56 am
by Jinx
alright, you guys are going to be hearing a lot from me seeing as how im the only masher on server 3, i cant spawn anymore.
i voted INTHEEND twice and i dont spawn, i hit fire...nothing
i took a screen shot so you can see, it doesn't even forfeit the match or anything

http://i22.photobucket.com/albums/b346/ ... 1247154804

theres the link since i dont know how to use this yet, but i also lost all my levels...wtf...
i got up to level 20 and now im back to 15

and also around wave 4 it LAGS for 5 whole minutes, resulting in me getting raped by all the monsters that have spawned for 5 whole minutes, i dont know if its me or the server, but it's when the relic mod activates