Re: Change Logs
Posted: Sun May 14, 2017 5:25 pm
Here are the change logs from May 14, 2017.
Monster Assault RPG
ME RPG Expansion
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Abyss is updated.
Confexia is updated.
Fallen City is updated.
Monster Assault RPG
- Support's summon hold position command now have a 1 second delay instead of 4 seconds.
- The Support's hold position command use delay timer is now independent from regrouping summons.
- Entering/leaving vehicles no longer reset Implosion's timer.
- Implosion only gives 1 message instead of 2 messages when armed (the second message was coming in client-side).
- Implosion's charge time is now ignored when the game is over.
- Summoned monsters' sight radius is now 5k uu. Skaarj Snipers' sight radius extension is preserved. Sentinel's detection radius extension (from level 7 upgrade) is preserved. This update also requires ME RPG Expansion update to apply changes to Necromancer and Mechanic summons.
ME RPG Expansion
- Inferno fire FX now clears when the player deselects the weapon.
- Inferno fire FX is not visible when in first person view.
- Inferno weapons no longer burn vehicles.
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Abyss is updated.
- Fixed fish blood.
- Added collision to corner wall panels in center room.
Confexia is updated.
- Each cube now provides 25 xp instead of 75 xp.
- Cubes now despawn if their associated objective was triggered before they were collected.
- Cubes no longer respawn if their associated following objective becomes active.
- The 5th cube now gives xp and adrenaline.
- Fixed wedge between wall and decoration next to terminal objective.
- Added concrete block in corner of broken building next to levi spawn.
- Removed terrain overlap inside mole bunker.
- Added ambient lighting to upper wall trim in mole bunker.
- Fixed wedge on terrain side next to building that's between tank production objective and mole bunker.
- Removed barb wire sticking out from terrain within Fire Sentry spawn area.
- Fixed mesh hole on top of broken wall under ramp between fire sentry spawn and fortress entrance.
- Aligned collision with support beam down the walkway from terminal objective.
- Beam dragon now has default hp instead of doubled hp. Its health is still adjusted based on number of players.
- Fixed disconnected antenna on fortress wall.
- Simplified collision over the structure above the fuel depot.
- The cable near the cicada landing pads at the end is now attached to the tall center tower (instead of attaching to nothing).
Fallen City is updated.
- Fixed floating snow pile next to outpost objective.
- Moved beam closer to corner in bunker entrance area (under bridge).
- Removed snow mound at bunker entrance area that would cause players to stub their toes.
- Added smooth blocking volumes at corners in bunker entrance area.
- Removed rebar sticking out of the snow in bunker entrance area.