Blood-Confliction
Redesigned the map a little to get rid of some old faults it had, hopefully can be added to MM1 and 2 servers? :)
Download Link: http://www.4shared.com/file/7soM_3NL/DM ... ction.html
3 New Maps in Testing
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- Site Admin
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4Shared wants me to make an account...host somewhere else?
DW>KarmaKat
DW>KarmaKat
Karma...a term that comprises the entire cycle of cause & effect...
Kat...a supercilious quadrupedal pile of fur that doesn´t give a flying fig for Karma...
Kat...a supercilious quadrupedal pile of fur that doesn´t give a flying fig for Karma...
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- Camper
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Updated link with no download limit and no login necessary:
http://l2uk.ucoz.com/Invasion/DM-Blood-Confliction.ut2
http://l2uk.ucoz.com/Invasion/DM-Blood-Confliction.ut2
I downloaded and added the map to my map folder, in game I do not see it. Then I decided I would manualy open the file via the ut client. This is the result:
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UT2004 Build UT2004_Build_[2005-11-23_16.22]
OS: Windows NT 6.1 (Build: 7601)
CPU: AuthenticAMD Unknown processor @ 2210 MHz with 4094MB RAM
Video: NVIDIA GeForce 8600 GT (479)
Failed to enter C:\Unreal Anthology\UT2004\Maps\DM-Blood-Confliction.ut2: Can't find file for package 'ehredeemer'
History: UGameEngine::Init <- InitEngine <- FMallocWindows::Free
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I tried to open it in the Unreal Editor, but it seems that I lack the files for steorra and ehredeemer. I will try to gain access to those files and be glad to test your work.
LP Habulin
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UT2004 Build UT2004_Build_[2005-11-23_16.22]
OS: Windows NT 6.1 (Build: 7601)
CPU: AuthenticAMD Unknown processor @ 2210 MHz with 4094MB RAM
Video: NVIDIA GeForce 8600 GT (479)
Failed to enter C:\Unreal Anthology\UT2004\Maps\DM-Blood-Confliction.ut2: Can't find file for package 'ehredeemer'
History: UGameEngine::Init <- InitEngine <- FMallocWindows::Free
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I tried to open it in the Unreal Editor, but it seems that I lack the files for steorra and ehredeemer. I will try to gain access to those files and be glad to test your work.
LP Habulin
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- DW Clan Member
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- Joined: Wed Dec 28, 2005 12:00 am
We should schedule a time to look at this and Downtown, Karma.
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- DW Clan Member
- Posts: 1634
- Joined: Wed Dec 28, 2005 12:00 am
So Renegade, what did you redesign and improve here? I remember playing this like 2 years ago and it seems pretty much the same.
3 basically identical corridors with some weird repetitive bridge architecture, tons of high adren pills, and several superweapons.
The best part of this map is the outdoor / cave section. That part is pretty well done. But the corridors themselves aren't anything special and are a chore to move around. You should cut down the bridges to half or one quarter to start with, and think about how to make the layout a little more interesting.
3 basically identical corridors with some weird repetitive bridge architecture, tons of high adren pills, and several superweapons.
The best part of this map is the outdoor / cave section. That part is pretty well done. But the corridors themselves aren't anything special and are a chore to move around. You should cut down the bridges to half or one quarter to start with, and think about how to make the layout a little more interesting.
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- Camper
- Posts: 97
- Joined: Fri Nov 20, 2009 10:55 am
- Xfire: eaelemental
- Location: UK
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I Submitted the wrong wrong **** lol...
This was the correct one: http://l2uk.ucoz.com/Invasion/DM-Blood- ... ion-V2.ut2
I Have performed edits on the doorways in the 3 Canal hallways and have edited alot of the other stuff, Adren pills are worth 10, there are less bridges (3 per canal) And there are colour changes to help you know where you are in intense battle.
There is also floor lighting and the canals are grated over to avoid you or monsters from falling in.
This was the correct one: http://l2uk.ucoz.com/Invasion/DM-Blood- ... ion-V2.ut2
I Have performed edits on the doorways in the 3 Canal hallways and have edited alot of the other stuff, Adren pills are worth 10, there are less bridges (3 per canal) And there are colour changes to help you know where you are in intense battle.
There is also floor lighting and the canals are grated over to avoid you or monsters from falling in.