
https://youtu.be/DquD4Z18Jhw

https://youtu.be/TR83gRl13KY

https://youtu.be/OxZ7TfW1DUI
https://youtu.be/il5ehiQe8WM
that was easy. i had in my old pc made a new ut installation but original map had dependencies a texture package which i didnt have backed up (i had a zip with only ut2 file for size purposes). so when i opened it and then saved it it messed all textures it couldnt find. i had to locate original map + dependency, then go to each surface/texture in the editor and find the property texture, then go to my messed up map and apply this texture. its a time consuming process assuming around 200 surfaces or so.... but mostt are duplicates (floors, ceilings, walls)....DW_Ant wrote: ↑Sat Dec 02, 2017 7:24 pm I remember Hera. You had a conversion in progress of it back when you were working on Outpost, Mythology, and AllTimeHigh. The issue you had was that the ice skaarj material replaced many of the original textures. What method did you use to restore those textures?
Guardia looks different from what I remembered from UT99. Looking forward to seeing that conversion! By the way, the skaarj projectile speed is adjusted by the game difficulty.
ReduceDamageResistance is simply Pierce Armor. This was the first iteration of the monster curses. This doesn't have much configuration. It simply allows the victim to take double damage.first off, can you tell me the following 2 curses description:
ReduceDamageResistance:
BlessProtection:
are they necro abilities or i can use them as scripted actions or monster curses ?