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Neat mutators to exlpore for INV server

Posted: Thu Dec 07, 2006 10:39 am
by DW_ToxicWaste
This is a thread dedicated to mutators which are NOT part of the invasion mod or tweaks itself. These are mutators which look pretty neat, and might be nice to add or try out. There's no guarantee they will work together, or that we'll be able to run them, but post them up and we'll talk about them.

C'mon, I know you guys have seen some really cool stuff out there!

Rich (TW)

Posted: Thu Dec 07, 2006 11:21 am
by zeus
I like the radar mutator that the A.S.S. guys are running. It helps on the public server when there is little communication between teammates.

Posted: Thu Dec 07, 2006 12:04 pm
by DW_ToxicWaste
Well this is for the invasion server, not the ONS server. I don't think I'll be installing that on the main ONS server.

Here's a few muts that sounded interesting although I never personally tested them.

Note: ut2003hq is down atm. We will have to google for new links.

Zen Coders Weapons - Benelli Shot Gun, etc.
http://www.ut2003hq.com/pafiledb2/pafil ... le&id=4716

Jet Pack
http://www.ut2003hq.com/pafiledb2/pafil ... le&id=3614

Mobile ION cannon
http://www.ut2003hq.com/pafiledb2/pafil ... le&id=4044

Increased Gore
http://www.ut2003hq.com/pafiledb2/pafil ... le&id=3564

High powered Raptor
http://www.ut2003hq.com/pafiledb2/pafil ... le&id=5304

Nightmare Skeletons and Zombies
http://www.ut2003hq.com/pafiledb2/pafil ... le&id=4326
http://www.ut2003hq.com/pafiledb2/pafil ... le&id=4939

Also, I don't know how these would play, but we could also look to install Arkon Weapons.
http://theteck.dyndns.info/arkon2004/Arkon2004_v40.zip

Posted: Thu Dec 07, 2006 1:50 pm
by Bean
Also something called "Enhanced Booster" but I don't think it's a mod. A patch? I don't know. It's an adren combo that still gives you your shields even if you're above your max health. This is good for invasion because if a medic heals you while you're doing normal boosting, you don't get your shield. With enhanced, you do.

Here's a tiny thread on it that I could find:

http://gearsforums.epicgames.com/showth ... p?t=517821

Posted: Thu Dec 07, 2006 4:20 pm
by kryphos
Not sure about enhanced booster but i believe its part of UT2004RPG

Anyways, I'd say the baseline we all can agree on is the UT2004RPG and DruidsRPGupdate to it. This gives us all the skills and classes.

I played on a server with Arkon weapons and it ran smoothly so that may work.

What we need now are monster packs. Satore monster pack gives some skaarj titans and queens I think. Plus two others may be good. Doom monster pack and Kang monster pack. Plus I guess Luci is a prerequisite. I guess we also need to look at the monster manager that controls how many monsters spawn. I haven't found out their website yet, so if anyone knows please post :)

The only other thing I'd add is that we should go for more monsters/player for some happy happy killin :).

Posted: Thu Dec 07, 2006 5:14 pm
by Bean
kryphos wrote:Not sure about enhanced booster but i believe its part of UT2004RPG
Negative.

Posted: Fri Dec 08, 2006 4:16 pm
by Bean

Posted: Wed Dec 20, 2006 2:23 pm
by DW_Wraith
I have nearly all the mutators that Bean has listed, as the links were good. I wish I had gotten to the ut2003hq site before they changed things around.

I need a hitsounds mutator if anyone know where one is. I tried using the tt03 something and it didn't work for me, as well as the comp16a mutator that I cannot get to work with invasion. If you see any, let me know. Or perhaps see any forums where someone asks for help on the comp16a mutator and someone gives some example on how they got it to run.

Thanks.

DW>Wraith

Posted: Wed Dec 20, 2006 4:12 pm
by DW_Snaggle
Hey Wraith,

I posted a request about hitsounds & utcomp to the Thuderstorms (home of RPG mutator) forums ealier today. Haven't received anything yet.

The forum is here:

http://mysterial.linuxgangster.org/forum/

Snaggle.

Posted: Thu Dec 21, 2006 12:11 am
by DW_Hornet
UI runs an enhanced booster combo. Id like to have that also.