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ONS-Stygian-32p

Posted: Tue Feb 06, 2007 7:26 pm
by DW_WailofSuicide
So a day or two ago I was looking around at ONS maps and saw Stygian -- I remember the last time or two that I played it thinking it could be okay with some adjustments to ammo/weapons and vehicles. I got in contact with the original author of this level, Nightshift, and he gave the okay, so here's the first version of ONS-Stygian-32p.

RC1 changes:
-Tweaked weapons and ammo at all lockers
-Significantly increased the vehicle loadout at the cores (Manta, Bender, Raptor -> Manta, Scorpx2, Bender, Goliath, Raptor, Cicada)
-Vehicle loadout changes at x1 & x3 nodes
-Altered base spawning points to allow for easier access to vehicles, accomodate new pickups.
-Jumppads in the center altered, added elevators to improve access to the center node and adjusted positioning of pickups around the center node.
-New default node layout

I'm hoping the gameplay will work much better with just these few minor changes, but let me know about your thoughts on it.

Download link to ONS-Stygian-32p-RC1.

Posted: Tue Feb 06, 2007 8:04 pm
by DW_Hornet
Its a good map to start off with, however my issues with this map were the sticky meshes on top of buildings, and the really bad weapon lockers. A part from that i know skaank thought this map looked like ass, or to sound more appropriate bland.

I hope you're using the node setup urtho made for this map.

Posted: Tue Feb 06, 2007 8:38 pm
by DW_WailofSuicide
DW_Hornet wrote:Its a good map to start off with, however my issues with this map were the sticky meshes on top of buildings, and the really bad weapon lockers. A part from that i know skaank thought this map looked like ass, or to sound more appropriate bland.

I hope you're using the node setup urtho made for this map.

The collision models for some of the static meshes are pretty big and non-representative of the actual collision shape. I thought about changing it, but maybe a later version.

What was Urtho's node setup?

Posted: Wed Feb 07, 2007 5:50 pm
by DW_e_aLpHa
I like it ... much better now we should give it a try on the Server .

Posted: Wed Feb 07, 2007 9:58 pm
by DW_KarmaKat
Yaaay! More rides at the core!!! Much better!!!

Weapon lockers are fine....the elevators are good, creaky...but good! How often do you get those inspected, Wail? ;)

And as for it looking bland....it is, after all a region of Hell! Stygian describes the areas surrounding the River Styx...the boundary between the Earth of the living and the dead of Hell.
So if it torments your eyes....Hell indeed! ::evil grin::

KKat
:flower:

Posted: Fri Mar 09, 2007 8:58 pm
by DW_WailofSuicide
New version of Stygian-32p, version RC1a.

Changes:

-Improved locker loadouts (Shock at most nodes, other minor changes)
-Reduced standalone pickups, added lockers at base.
-Added two teleporters at base rear for easier on-foot exit from the base
-New default link setup
-Sped up elevators at the center node
-Center node now gives a Manta vehicle as well
-Collision on some static meshes improved
-BSP for improved network performance
-All Scorpions replaced with EONS Scorpion vehicle, shoots plasma bursts on primary fire and a string of plasma (as normal Scorpion) on secondary

Download Here

Posted: Fri Mar 09, 2007 9:10 pm
by DW_ToxicWaste
Wail, very nice job on this. A perfect example of how you do not need to completely redesign a map to make it infinitely more playable and enjoyable.

You want me to throw it on the server?

Rich (TW)

Posted: Fri Mar 09, 2007 9:22 pm
by DW_WailofSuicide
ToxicWaste wrote:Wail, very nice job on this. A perfect example of how you do not need to completely redesign a map to make it infinitely more playable and enjoyable.

You want me to throw it on the server?

Rich (TW)
Thanks!
I'd appreciate it if you could get it up and running as soon as possible. Hopefully soon, but no worries if you want to wait a bit.

Posted: Fri Mar 09, 2007 9:51 pm
by DW_ToxicWaste
I'll get it up there ASAP. I need to bring the server down now to add maps because of the goal score thingy.

Rich (TW)

Posted: Sat Mar 10, 2007 12:21 am
by DW_WailofSuicide
ToxicWaste wrote:I'll get it up there ASAP. I need to bring the server down now to add maps because of the goal score thingy.

Rich (TW)
Yeah, I heard that from Hornet. As I said, no rush, but whenever you think you may have a good opportunity I'd appreciate it.