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Re: DM-Time Travel (Map)
Posted: Thu Jan 21, 2010 8:46 am
by Nelsoncarmo26
I will copy and paste this into a notepad, so I can take my time to do it right.
The last teleporter, should take you to a secret room where the redeemer is at.
strange how it just teleported you into mid air... hum.
I will place an anti camping volume in the Ice dome, so if you do get stuck, it will teleport you out of there...
NO, wait! even better, I will place an extra teleporter in every locked room, so if the first one fails, you can allways use that one.
About the Ice gazebo... looks bad?
Well, I'll just change the skin texture then.
There are plenty of icy textures, so i'll just use another one.
Another thing is that I wanted to broadcast the messages, isn't there any other way to do this?
Isn't there a way to broadcast the message only to the player that uses it at that time?
Well, I'll have a go at the maps later on, maybe this evening.
Got some work to do...
Duty calls, later!
Re: DM-Time Travel (Map)
Posted: Thu Jan 21, 2010 11:39 am
by DW_Ant
Nelsoncarmo26 wrote:Another thing is that I wanted to broadcast the messages, isn't there any other way to do this?
Yea, just set the bBroadcast option to false and the problem is fixed!
Only the player who instigated the event will be able to see the text.
Re: DM-Time Travel (Map)
Posted: Thu Jan 21, 2010 1:38 pm
by Nelsoncarmo26
Ho ok, cool stuff. Thanks
Re: DM-Time Travel (Map)
Posted: Thu Jan 21, 2010 10:17 pm
by DW_ChocoCake
About the gazebos, I didn't really think any of them looked like they belonged in the zone they were in. I recommend picking different meshes which better represent the zones they are in, as in have a different mesh for each zone.
Re: DM-Time Travel (Map)
Posted: Fri Jan 22, 2010 7:30 am
by Nelsoncarmo26
You are ruining my layout... :ssad:
I though the gazebo and trees around it in the desert looked quite nice.
Ok, for the desert I can use the egyptian Tech jump platform... that's a nice one.
Unless you know of one that can keep the trees around it in a circular layout...
But what do you have in mind for the others?
Re: DM-Time Travel (Map)
Posted: Fri Jan 22, 2010 8:29 am
by Dynadin
DW_ChocoCake wrote:About the gazebos, I didn't really think any of them looked like they belonged in the zone they were in. I recommend picking different meshes which better represent the zones they are in, as in have a different mesh for each zone.
I don't agree. Time travel is usually done by a single machine / building / object. I think having the same mesh that transports you through the ages is correct. The desert version does need a retexture however it just looks ... odd. Maybe something a bit more egyptian.
Also ... why are there Kangaroos in Europe?
Btw. If you put a blocking volume over your building (but set it so people can move within it) and then call it the name of your xWeatherEffect rain it will stop the rain from falling inside the building.
Re: DM-Time Travel (Map)
Posted: Fri Jan 22, 2010 8:44 am
by Nelsoncarmo26
Thanks dynadin, That's the idea...
That's what I'll do, I'll just reskin the gazebos acordingly to it's time.
There are hundreds of nice skins... might aswell use them.
About the cangaroos, I just wanted to place some live stock in the mash to liven up the maps a bit.
But I think i will take them out.
I think I will rename one of the Pangeas to somewhere else too.
Maybe name the pre-historic one America.
what do you think?
Where did dinosaur exist the most? which continent?
Keep the Ice age as Pangea.
I will also place the blocking volume within the roof area, in between, so it stops the rain from going in the building, but does not affect the players.
I didn't know blocking volumes also stoped rain... thanks for the tip.
Re: DM-Time Travel (Map)
Posted: Fri Jan 22, 2010 9:46 am
by Dynadin
Nelsoncarmo26 wrote:I think I will rename one of the Pangeas to somewhere else too.
Maybe name the pre-historic one America.
what do you think?
Where did dinosaur exist the most? which continent?
Keep the Ice age as Pangea.
I will also place the blocking volume within the roof area, in between, so it stops the rain from going in the building, but does not affect the players.
I didn't know blocking volumes also stoped rain... thanks for the tip.
I don't know much about Dinosaurs but I thought that when Pangea broke apart they becamne extinct (hence the giant meteor theory) I may be wrong though, my ancient history is very rusty.
I should have added you have to change the Tag in Events of the BlockingVolume to the Tag of the xWeatherEffect. Also I think that it has to cover the whole area you don't want rain in, not just the roof. (Could be wrong on this too but it is the way I have always done it)
Re: DM-Time Travel (Map)
Posted: Fri Jan 22, 2010 11:11 am
by Nelsoncarmo26
Ho ok, so I have to place one in the whole area I don't want the rain to be rendered in, but just change the line in events... Ok, I got it.
I'll have to try that.
Thanks again.
Re: DM-Time Travel (Map)
Posted: Fri Jan 22, 2010 11:13 am
by Dynadin
Nelsoncarmo26 wrote:Ho ok, so I have to place one in the whole area I don't want the rain to be rendered in, but just change the line in events... Ok, I got it.
I'll have to try that.
Thanks again.
Don't forget to change to properties in Collision so players can still enter the area in which the BlockingVolume is placed.