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Posted: Fri Apr 13, 2007 11:26 pm
by joeblow
Well the FPS seemed really good to me.

I had to odd occurances where I was link to some one then I was ahead of them on the wing nodes closest to the cores. I dunno why I think it was on my end.

I think once tanks get down into the core area its over quick. I couldn't even spawn on a round today. Oh and the turrets right by the core seem open to every one so we were getting blasted by them as well.


wp

Posted: Sat Apr 14, 2007 11:09 am
by TheHunterIcemann
Yes, the tanks can be a problem in the core, however --

on the original, does anyone ever remember a tank getting that far?

I just need to figure out how they did that.....


-THI

Posted: Sun Apr 15, 2007 12:08 am
by joeblow
I wouldn't sweat it. As people get more fimiliar with the map it may not happen as much.
The other plus is that the match ends quickly Bitch can kinda drag if you dont like the map.

It was a late night game I think but maybe it was the one with Hornet playing on Im not sure. We dont DM as much on nights and play ONS so maps play differant.


wp

Posted: Mon Apr 16, 2007 3:35 pm
by TheHunterIcemann
Well joe, I am gonna add a DM go-to-deemer-teleport-area in the map.

The 2 tanks on each side, however, are there to stay.

Posted: Sat Apr 28, 2007 10:46 pm
by TheHunterIcemann
Sorry about the wait for this map, but I have been really, really busy.

Many of my commitments have ended now, and once summer vacation starts I'll be semi-not-busy.

So this map has not been forgotten, just haven't had the time.

-THI

Re: ONS-THI-TripleSlap_RC1 on SpamVikings Discussion, Improv

Posted: Sun Feb 22, 2009 4:14 pm
by Draco
ah so your the dude who jacked my idea of bitchslap and modified it into triple slap lol, i played the map a few months back wondering to my self who did it but now i know lol