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Posted: Mon Sep 29, 2008 1:30 pm
by 40_Shards
Woot! My eyes may now last a few more years! :cheers:

Mapping'll be a lot easier now, thanks for the tip :)

Posted: Mon Sep 29, 2008 4:50 pm
by DW_Ant
DW_Wraith wrote:What you need to do is make a short-cut to the editor program, then insert a -nogamma and you won't get the overly bright screen. The editor uses the gamma setting that you use in-game, so when editing, it is alot brighter than what you need it to be.

This is what I have under the uteditor shortcut I have on my desktop, this line is under "target"

C:\UT2004\System\UnrealEd.exe -nogamma
Oh wow this works!! Thanks Wraith!! Now I have to adjust my eyes & get use to of this dark/gothic editor :evil5:

Posted: Tue Sep 30, 2008 5:38 am
by superchav
lol gothic editor, would be good idea to use diffrent gamma settings for diffrent style maps to help you visualise :D

Posted: Tue Sep 30, 2008 11:42 am
by DW_Wraith
If the map editor is too dark after adding the -nogamma, then try clicking on the button marked textured, instead of the dynamic light button. It kinda evens everything out and makes it easy to see everything, even though there may be light or dark areas deliberately put into the map.

Remember that the dynamic lighting is what you will see when playing the map from the editor, unless you didn't do a rebuild.

Posted: Wed Oct 01, 2008 12:43 pm
by Draco
DW_Wraith wrote:If the map editor is too dark after adding the -nogamma, then try clicking on the button marked textured, instead of the dynamic light button. It kinda evens everything out and makes it easy to see everything, even though there may be light or dark areas deliberately put into the map.

Remember that the dynamic lighting is what you will see when playing the map from the editor, unless you didn't do a rebuild.
ya it just makes all the surfaces look as though they were all set to "unlit" so all the textures appear to be in their "native" display...either way, i spend a lot of my mapping time in that view.

Posted: Sat Oct 04, 2008 12:55 am
by DW_Ant
2 days & counting.....

Is everyone doing okay??

Posted: Sat Oct 04, 2008 4:22 am
by superchav
I are pretty much done but keeping it secret until i have attatched it to rest of map :D

Waiting on Shards, im not sure if draco is going to take part.. not received any indication from him.

Posted: Sun Oct 05, 2008 1:04 pm
by DW_Ant
Today is the day. Time to submit your rooms :P

Correct me if I'm mistakin, but the plan is that once all the rooms are in, SuperChavez will combine all the rooms, then I'll have to make the neutral zone look good.
then
we'll discuss the skybox, weatherFX, weapons, adren, music, map title, etc...

Posted: Sun Oct 05, 2008 3:18 pm
by 40_Shards
Putting the finishing touches on mine now :cheers:

You should see it in around half an hour, as long as nothing goes wrong... though something probably will, by the evidence of Orbital :P

Posted: Sun Oct 05, 2008 3:25 pm
by Draco
yeah for some reason it wont let me log into file front to upload my map, ill try a few more times throughout the day, if not, ill just upload it to my web space and pm you all the links to download it.