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Posted: Sun Oct 05, 2008 3:36 pm
by DW_Ant
Chavez did change the password about 2-3 weeks ago... check your pms
Posted: Sun Oct 05, 2008 3:49 pm
by 40_Shards
I didn't get the new one... could you pm me?
Btw glad you could join us Draco :cheers:
Posted: Sun Oct 05, 2008 6:48 pm
by Draco
ok, i just uploaded my map so you guys should be good to go with it
and...
D2Boss wrote:Chavez did change the password about 2-3 weeks ago... check your pms
thaanks,
and...lol
40_Shards wrote:Btw glad you could join us Draco :cheers:
thanks :bounce:
Posted: Sun Oct 05, 2008 7:53 pm
by DW_Ant
hehe, that's a fun rooom :P
It may be a bit too easy (I'm blaming all the powerups for that), but it has a cozy feeling.
GJ on that bunker it fits in nicely :thumbup:
Posted: Mon Oct 06, 2008 2:33 am
by 40_Shards
My map's up! finally
It's based on the idea of a demolition derby, so there's smashed vehicles 'n' stuff everywhere (although I've never been to one before :P). This is my first map with more than nine brushes so don't be too harsh!
I might make a final version later with something for wave 16, but I thought I'd better upload it now. g2g now so I'll say more later.
Hope ya like it!
Shards
Posted: Mon Oct 06, 2008 10:12 am
by superchav
Ok is that everything in?
Im experiencing a very bad problem but ill keep it to myself for now :D
GJ Draco and shards
Ill get to work right away.
Posted: Mon Oct 06, 2008 10:18 am
by 40_Shards
superchav wrote:Im experiencing a very bad problem but ill keep it to myself for now :D
Lolz. Did the jungle grow out of control? :iconbiggrin:
superchav wrote:Ill get to work right away.
Wait a minute! :P I'm just finishing mine off... I just need to nick a couple of things from Tricky :P
Posted: Mon Oct 06, 2008 10:47 am
by DW_Ant
Shards, I played your map today, it's a bit funny with the ..... I don't want to blow your room to the public so I'll send you a pm about that :P
I've noticed the terrain! :D
I was think that we could optimize the terrain alittle bit (using visibility tool).
As for my personal taste rather rendering:
I think that the terrain can be slightly more dynamic. I hate to say this, but I thought that was a completely flat surface when I played it, but then I opened it through the editor, I was stunned to see it was terrain.
Just adding a few slopes will do, but don't change the terrain until we got permission to do so.
BTW, nice Notes you placed in there, Shards :P
Posted: Mon Oct 06, 2008 12:17 pm
by superchav
More along the line of UED Errors, i was compiling my artifacts and it seems to have... well....... Ate my map...
I been working on fixing all day :d
Posted: Mon Oct 06, 2008 1:24 pm
by 40_Shards
Ah. I see why you hate my sig now :P
I'm working on my final version tonight, which hopefully will be finished by the end of the evening!
The primary reason it took so long is that my design kept changing. At first I thought of making the entire room like the centre of TestingFacility, but in the end it seemed pretty boring. Then I came up with the idea of having meshes as cover, and then of having vehicles, and then I came up with the whole demolition derby idea.
Anyway, enough babble, it's time to finish it off :D