Re: [Map] DM-Geometry
Posted: Mon Aug 02, 2010 10:29 pm
The planets look much better, great job on that!
We found out that the Checkered room and the planetarium are the most interesting rooms, and the other two rooms are bland. Removing the pyramid room and the room with the tower in the middle will improve gameplay and visual appeal.
The checkered room has great potential, too. You can really enhance the gameplay experience in that room. Right now, it’s just a giant room with a few displaced cubes. But you can change it to something that to something more interesting. You could convert it to a labyrinth, or make a floating cube fortress in the middle of the room or something. Add some Z action along the main walls of the room. Just examples.
Similarity, the space room is also a room. If you have any ideas in what you think will enhance the gameplay for that room, try it out.
We found out that the Checkered room and the planetarium are the most interesting rooms, and the other two rooms are bland. Removing the pyramid room and the room with the tower in the middle will improve gameplay and visual appeal.
The checkered room has great potential, too. You can really enhance the gameplay experience in that room. Right now, it’s just a giant room with a few displaced cubes. But you can change it to something that to something more interesting. You could convert it to a labyrinth, or make a floating cube fortress in the middle of the room or something. Add some Z action along the main walls of the room. Just examples.
Similarity, the space room is also a room. If you have any ideas in what you think will enhance the gameplay for that room, try it out.