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Re: General feedback on my experience with Monster Evolution
Posted: Fri Jan 25, 2013 1:37 am
by DW_WailofSuicide
Fane can be rushed pretty fast, but this isn't something I encourage as most of the time the map is voted up it's for purposes of introducing new players to the server on a map that is pretty manageable without any RPG (& other) system knowledge.
Re: General feedback on my experience with Monster Evolution
Posted: Fri Jan 25, 2013 8:00 pm
by Azmodan
Don't worry Wail, if it was voted for a new player who has no idea of the game yet, we usually use medics and supports to keep the new one alive and let him do the work so he gets a feel for the game.
If it is voted with noone being under lvl 50 though its a rush feast.
Re: General feedback on my experience with Monster Evolution
Posted: Fri Jan 25, 2013 8:40 pm
by Thwart
Azmodan wrote:Don't worry Wail, if it was voted for a new player who has no idea of the game yet, we usually use medics and supports to keep the new one alive and let him do the work so he gets a feel for the game.
Yea and I try to be a good sport about it too whenever we have several low levels playing it. Last time I played it, I used my Necro to fend off the 3 dedicated pm's to help keep them alive (before the dedicated monster change of course). No casualties.
Hmmm... just noticed what it looks like when you describe player monsters as plural.
Re: General feedback on my experience with Monster Evolution
Posted: Fri Jan 25, 2013 9:08 pm
by SomethingToSay
Thwart wrote:
Hmmm... just noticed what it looks like when you describe player monsters as plural.
you would
i dont know why they insist on killing the server though :(