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Posted: Mon Sep 08, 2008 10:48 am
by superchav
Oh and yes, we know that there is a high possibility that wraith will modify it a bit when it is sent to him . he is the overall decision but we will make sure it is perfect and in no need of adjustment. And who knows, wraith might add his own lil touch or room:).

Posted: Mon Sep 08, 2008 10:55 am
by DW_Ant
LOL I'll love to see Wraith add his room :)

Posted: Mon Sep 08, 2008 11:03 am
by superchav
Me 2 lol, well i think its just gonna be us 4 for this one, maybe if we do a 2nd one others will join in.

Posted: Mon Sep 08, 2008 11:09 am
by DW_Ant
4? I thought it was 5.
I thought it was:
Chavez
Draco
Reload
Shards
& Me

Posted: Mon Sep 08, 2008 11:20 am
by superchav
i didnt include myself :)

Posted: Mon Sep 08, 2008 3:09 pm
by DW_Ant
Dang it's tougher than I expected.

I always sketch my map's design before building it. My room keeps turning out into a small sized map. I gotta keep in mind that I'm just building one room & nothing more.

::Throws out the sheet a paper & tries again::

Posted: Mon Sep 08, 2008 4:23 pm
by 40_Shards
D2Boss wrote:I always sketch my map's design before building it.
So how long did it take for Xenomorph? :cyclopsani:

And btw, importing... I mean, uh, creating... my weapon proved to be a lot harder than expected O_O. At least it's an excuse to leave it for now.

Posted: Mon Sep 08, 2008 4:40 pm
by DW_Ant
40_Shards wrote:
D2Boss wrote:I always sketch my map's design before building it.
So how long did it take for Xenomorph? :cyclopsani:
It took slightly over a month of planning. I was building Desert Cliffs at the time, I was balancing thing out, working on the assault script, patching up potential bugs with their solutions, grabbing inspiring images from the web, & finding ways to motivate players to continue exploring. Got into lotta discussions with my brother, and we think this is the best solution.

Then of course after Desert Cliffs was done, I started Xenomorph. Building the thing took another month & I'm proud of it :D
40_Shards wrote:And btw, importing... I mean, uh, creating... my weapon proved to be a lot harder than expected O_O. At least it's an excuse to leave it for now.
I'll agree on that. It's not my place in deciding what should go & what should stay, but I think that there shouldn't be any loony weapons. This map is already unique enough that we don't need much more to make it more different. Save the custom weapons & pickups for maps that doesn't have this vantage/potential so the other maps can just be creative as this one :)

Posted: Mon Sep 08, 2008 4:59 pm
by 40_Shards
D2Boss wrote:It took slightly over a month of planning. I was building Desert Cliffs at the time, I was balancing thing out, working on the assault script, patching up potential bugs with their solutions, grabbing inspiring images from the web, & finding ways to motivate players to continue exploring. Got into lotta discussions with my brother, and we think this is the best solution.

Then of course after Desert Cliffs was done, I started Xenomorph. Building the thing took another month & I'm proud of it :D
Gosh. Didn't realise you built Desert Cliffs either.
D2Boss wrote:It's not my place in deciding what should go & what should stay, but I think that there shouldn't be any loony weapons.
I wouldn't call it loony...

I could drop a pretty obvious hint here, but I'll keep it a secret :P

Posted: Mon Sep 08, 2008 5:13 pm
by DW_Ant
40_Shards wrote:I wouldn't call it loony...

I could drop a pretty obvious hint here, but I'll keep it a secret :P
I'm sorry for calling your weap that. I just played a internet game that had a gun that shoots Pacman lol.