Re: DM-Time Travel (Map)
Posted: Fri Mar 12, 2010 11:14 pm
"It should not be one big box" -- Agree
"We need more maps of this style" -- Disagree
Maps should not be just a single box room or useless looking room, but neither should they be portal maps, on the lucifer wave i spent probably 70 of the 300 second time you get to kill lucifers just trying to find where the hell he was... as were many other people, and maps like this cause us to lose since he was teleporting and people were having to go through 3 other parts of the map just to get where he was, by that time he'd ported again... Lets put in a scenario
Lucifer is in Ice Section, The map contains, Ice, Fire, Water, Earth - 4 sections, linked by ports however each section has 1 port to another in... You move to ice where you find lucifer, and as soon as you begin firing, he teleports to Water section, You go through Ice portal to Fire world, then through portal again to earth, then another to eventually find the water zone where lucifer is, but by the time you get there, he's already ported back to eath world where you just were... FFS!!!! *Ragequit*
Seriously a map in invasion cannot have ports, especially with boss monsters that will keep teleporting out of different worlds or map sections, and a map should not be a huge box either, maps should contain game flow, and portals create a sort of "Anti-flow" to a map *something thats been discussed in UT99 mapping test areas and beta test sites loads of times* and since Invasion is a style which incorporates monsters, it would be ok for some portal sections, but since we have boss monsters and they WILL teleport and We DO have a time limit to kill them, it just causes nothing but trouble and anger to players who are trying to hunt him down especially if he keeps moving to places, if ur gonna make maps like this just please do not make 16 different portal areas because then we are just gonna be totally screwed, 4 is bad enough!
"We need more maps of this style" -- Disagree
Maps should not be just a single box room or useless looking room, but neither should they be portal maps, on the lucifer wave i spent probably 70 of the 300 second time you get to kill lucifers just trying to find where the hell he was... as were many other people, and maps like this cause us to lose since he was teleporting and people were having to go through 3 other parts of the map just to get where he was, by that time he'd ported again... Lets put in a scenario
Lucifer is in Ice Section, The map contains, Ice, Fire, Water, Earth - 4 sections, linked by ports however each section has 1 port to another in... You move to ice where you find lucifer, and as soon as you begin firing, he teleports to Water section, You go through Ice portal to Fire world, then through portal again to earth, then another to eventually find the water zone where lucifer is, but by the time you get there, he's already ported back to eath world where you just were... FFS!!!! *Ragequit*
Seriously a map in invasion cannot have ports, especially with boss monsters that will keep teleporting out of different worlds or map sections, and a map should not be a huge box either, maps should contain game flow, and portals create a sort of "Anti-flow" to a map *something thats been discussed in UT99 mapping test areas and beta test sites loads of times* and since Invasion is a style which incorporates monsters, it would be ok for some portal sections, but since we have boss monsters and they WILL teleport and We DO have a time limit to kill them, it just causes nothing but trouble and anger to players who are trying to hunt him down especially if he keeps moving to places, if ur gonna make maps like this just please do not make 16 different portal areas because then we are just gonna be totally screwed, 4 is bad enough!