Critical Error
Posted: Mon Sep 22, 2008 8:56 am
I have been getting this error (5x today)
UT2004 Build UT2004_Build_[2005-11-23_16.22]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2995 MHz with 2047MB RAM
Video: NVIDIA GeForce 8800gtx
IDirect3DVertexBuffer8::Lock failed(D3DERR_NOTAVAILABLE).
History: FD3DDynamicVertexStream::AddVertices <- FD3DRenderInterface::SetDynamicStream <- UVertMesh::Render <- FDynamicActor::Render <- RenderLevel <- DM-Dome-Of-Doom-a-HB-SE.myLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Dome of Doom <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
Any ideas?
UT2004 Build UT2004_Build_[2005-11-23_16.22]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2995 MHz with 2047MB RAM
Video: NVIDIA GeForce 8800gtx
IDirect3DVertexBuffer8::Lock failed(D3DERR_NOTAVAILABLE).
History: FD3DDynamicVertexStream::AddVertices <- FD3DRenderInterface::SetDynamicStream <- UVertMesh::Render <- FDynamicActor::Render <- RenderLevel <- DM-Dome-Of-Doom-a-HB-SE.myLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Dome of Doom <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
Any ideas?