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Map Ideas

Posted: Mon Oct 27, 2008 1:44 am
by Marbles
I need new map idea's. I can't think of anything new. I can do a lot of stuff but I can't do terrain. So if you have any idea's for maps then let me know! =D

Posted: Mon Oct 27, 2008 3:16 am
by DW_BrainPan
Read Boss's tutorial on making terrain, but ideas cost money.

http://www.clandw.com/modules.php?name= ... pic&t=2008

Posted: Mon Oct 27, 2008 10:57 am
by superchav
Lol marbles werent u the guy other day asking how to open a "online map"??

Posted: Mon Oct 27, 2008 12:25 pm
by 40_Shards
If you can't think of any ideas, you could probably modify an existing one or make one on the server even better... like TrainStation...

Here's some you could look through: http://www.clandw.com/modules.php?name= ... opic&t=759

Re: Map Ideas

Posted: Mon Oct 27, 2008 12:37 pm
by DW_Ant
Marbles wrote:I can do a lot of stuff...
Keep in mind of your limitations... Building your first map is a great success (a history marker for your mapping career). However I'm not on vent 24-7, so don't expect to build something that's way outta of your reach.

Take minor steps at a time. One map you build the basic layout, next map you double the amount of Static meshes, next map you add precise geometric brushes, etc...

You can't leap to perfection in a span of two or three maps (you won't learn things if I told everything at once). Now if you took steps at a time, knowledge & skill carries with you.

So for your next map, try to tackle something that interests you, but also not too complex ;)

Posted: Mon Oct 27, 2008 1:06 pm
by superchav
lol i want him to define his "stuff"

Posted: Mon Oct 27, 2008 4:31 pm
by Draco
superchav wrote:lol i want him to define his "stuff"
Image

Posted: Tue Oct 28, 2008 4:05 am
by kaeolian
Nice to see most people on the forum are being supportive.... play nice superchav.

Re: Map Ideas

Posted: Tue Oct 28, 2008 7:00 am
by DW_WailofSuicide
D2Boss wrote:
Marbles wrote:I can do a lot of stuff...
Take minor steps at a time. One map you build the basic layout, next map you double the amount of Static meshes, next map you add precise geometric brushes, etc...
It's my personal bias, but I would actually recommend building maps without using static meshes (or, only use static meshes for light fixtures).

As for ideas, I think your best resource is other maps. I have a listing (several, actually, due to disorganization) of features I liked about certain maps. Whether it's ambient sound usage, textures, overall theme, lighting choices, layout ideas... I make notes about it if it strikes me. Eventually something sticks out and you get an idea and run with it.

Since I already recommended building BSP-only maps, I would start by looking at Unreal or UT99 maps (if you have it installed). That should really help as far as seeing how effective and good looking BSP-only maps can be built, and provide plenty of thematic ideas.

Posted: Tue Oct 28, 2008 10:27 am
by superchav
Lol i am being supportive and nice, im just wondering how he went from the other day not knowing how to open a "online map" to making a awesome first map with all his ideas :D