I have not looked at this map (yet) but I agree. I also have concerns about the four outlined areas below. I believe they will be stumbling blocks that will interfere with game play. Why? Unless you're in the middle of the walkway, you're going to immediately come to a stop when you encounter those obstacles. Unless you're playing in 3rd person view, it might not even be obvious what's preventing you from moving, especially if you're retreating backwards.

There are various solutions (flatten everything but lose the entire effect [yuck!], angle the edges but it may look out of place, etc.) but my best idea is to use short lengths of yellow industrial railing (expertly drawn by me :sdoh:). I drew only one for each side but they would obviously be mirrored and paired for the opposite sides. The front pair could be short segments or extend perpendicularly into the walkway. The rear one is a bit more complex since I added an angled portion to "guide" the player around the "tripping trap". There should also be a knee-level bar at the railing's halfway height.

There are probably lots of stock railings already available in various maps or you could make your own. Square tubing like below might look good for this map.

