- We don't want too many different types of monsters in one wave. Unless there's a mutator that precaches the Miniboss and the Lucifer, the players will have to precache the monsters when the spawn (this causes that freeze frame whenever you see a new monster). The more new monsters you see all at once, the less available memory you have for the rest of the match (because it stores this info in your RAM until the end of the game), and this will happen too frequent on such a critical wave where you can get the smoothest performance as possible.
- Lucifer and the Miniboss combined are nearly unstoppable unless you're in a wide open map.
- It defeats the definition of a Boss. We need to keep the miniboss wave and the Lucifer wave unique.
- The Miniboss cannot spawn in every map.
- More types of monsters means less monsters of each type.
- If you're planning on making one Lucifer or one Miniboss in response to the previous bullet, then you're just adding monsters to an army of monsters that already takes the players' frame rates at the borderline. We need to make sure frame rates are at best possible performance on a wave like this.
- Some maps already come with a Miniboss on various waves, we shouldn't have to worry about potentially having two minibosses.
I think there's more, but the others aren't coming to me at the moment.