Map Changes

Discuss all things related to our custom map 32 player ONS server
DW_ToxicWaste
Site Admin
Posts: 1060
Joined: Tue Dec 27, 2005 12:00 am

Minus Tankmeup Gorz (the original) and Captain Gordon's gets a short vacation. They are WAYYY overplayed.

Beer Battle is removed due to the better BeerBattle version made by BrainPan (Thanks!).

AirMars - Even with the new node layout, gameplay mostly sucks. I wish someone could make that map better because I really like the concept.

Deserted Isles Final - Again, bad gameplay

DG Meadowland - Too big of a download for mediocre gameplay. If anyone wants to take a shot at reducing the size of that map by about 25%, I think that would make it much more playable.

Three new maps added

AratheiaBeta6
UP OperaHouse
ScandinAVIA

Let me know how they play out. There's been no tweaking done to them yet.

And thanks to Wail, we'll have a few surprises for you in the coming weeks.

Rich (TW)
* > Tommo
MONKEYSPUNK
Camper
Posts: 90
Joined: Thu Apr 26, 2007 11:00 pm
Location: Down the road, 3rd right

Cool.....i'll be sure to check out the new maps. Any chance of doing a similar thread for the MM server? Really getting tired of playing the same maps over and over again. Adren Mart, China, all the arena maps and The End to name a few!

P.S - Keep up the excellent work guys. Sterling job so far! :cheers:
DW_BrainPan
DW Clan Member
Posts: 647
Joined: Thu May 31, 2007 11:00 pm

This is good news.

Played ScandinAVIA the other night - you were there Toxic - as you know people didn't seem to like it much. Nice looking map but didn't seem to play well - and I don't know about others but I was getting pretty low fps on that map.

If Ariathia was the one we played before that (I can't remember - was a new map for me whatever it was), then that one seemed much better. After I play it a few more times I'll let you know.

Never played OperaHouse before.

While CaptainGordons is down I'd like to do a quick, minor edit to that map. I just want to fix the couple of vehicles (tank, bender , maybe more) that don't reverse side for the blue team -- it annoys me when your tank faces the wrong way and the other teams doesn't.

I'm also looking at polishing up a version of MasterBath (been talking with Karma about it), so maybe we'll have that in the next few days.

I also (a long time ago) began editing D$KGunshop. I know many people dislike that map because it is sooooo biased towards one side (I think I've counted well over 10 ways that that map favors one side). Well that was/is the main goal of my editing it - to remove that bias. I don't remember exactly where I left off, but I know I:
1. made it bigger
2. made it more symmetrical
3. moved the levies to the bases (no team should have 2 levies)
I know it needs more work, but maybe I'll finish it up and see if people like it. -- Let me know --
Image
There are only 10 kinds of people in the world. Those who read binary, and everyone else.
4013 is only a FAD
And 2989? Well that's just BAD
JDub
Killer in Training
Posts: 41
Joined: Sun Nov 11, 2007 12:00 am

Great news, thank you.

One nit pick though, could nightwolf's version get the vacation instead of the original TMU? Take it from someone whos loved TMU since the begining, someone whos gotten tired of it, the nightwolf version might be better for noobs running around blasting things but the original is CLASSIC. Its like more complicated checkers board without quiet being chess. You get good balanced full teams and it is a shining example of balanced vehicular combat (with tanks).

Aw hell I just talked myself out of it... please vacation both of them for awhile, they're both overplayed.
DW_e_aLpHa
DW Clan Member
Posts: 733
Joined: Sun Apr 02, 2006 11:00 pm

-- only way some 'balance' could exist on that map is to put redeemers on every weapon locker , you know something that is actually usefull against a tank with 2000 hp, like it is right now.. might as well be without any..
..:: Sworn to a Secrecy ::..
Image
==||+ Beast Of Blood +||==
JDub
Killer in Training
Posts: 41
Joined: Sun Nov 11, 2007 12:00 am

Right now communication and coordination are the best tactics against the minotaur. Most of the time it has a single operator and against 3-4 tanks it will usually go down. Hell an ION and a centaur in the right places will take it down.

The minotaur was designed to be the queen of the board as gorz put it, but not unstoppable. I routinely deal 1500+ dmg to it singlehandedly onfoot/whatever I can grab, and thats in a short space of time, not 5 minutes and 15+ deaths. Only a supremely competent driver/gunner team could keep that thing alive against a motivated opposing team.
DW_e_aLpHa
DW Clan Member
Posts: 733
Joined: Sun Apr 02, 2006 11:00 pm

-sure, that's all true .. but you know.. not may players at SV are a JDub ..
..:: Sworn to a Secrecy ::..
Image
==||+ Beast Of Blood +||==
DW_BrainPan
DW Clan Member
Posts: 647
Joined: Thu May 31, 2007 11:00 pm

MasterBath is set. Karma should have it on the server soon. I also did the fixes to Captain Gordon's -- I sent you a PM Toxic. Haven't had time to look at D$K yet...
Image
There are only 10 kinds of people in the world. Those who read binary, and everyone else.
4013 is only a FAD
And 2989? Well that's just BAD
DW_KarmaKat
Site Admin
Posts: 2005
Joined: Thu Mar 23, 2006 12:00 am
Xfire: KarmaKat

BrainPan wrote:MasterBath is set. Karma should have it on the server soon. I also did the fixes to Captain Gordon's -- I sent you a PM Toxic. Haven't had time to look at D$K yet...
MasterBath went live this afternoon. Played great! Many thanks, Brain!

KKat
:flower:
Karma...a term that comprises the entire cycle of cause & effect...
Kat...a supercilious quadrupedal pile of fur that doesn´t give a flying fig for Karma...
DW_e_aLpHa
DW Clan Member
Posts: 733
Joined: Sun Apr 02, 2006 11:00 pm

-- Nice BrainPan, thanks for sharing your work with us..
..:: Sworn to a Secrecy ::..
Image
==||+ Beast Of Blood +||==
Post Reply