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Discuss all things related to our custom map 32 player ONS server
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DW_BrainPan
DW Clan Member
Posts: 647
Joined: Thu May 31, 2007 11:00 pm

nightmorph wrote:To the admins of SV:

Please implement team balancing, so that when a team is down two or more players, someone can just type "teams" to get the requisite amount of players transferred to the outnumbered side.

I've been seeing quite a lot of matches on SV lately that involve one side being down two, three, or even more players. The opposing team is more concerned about being prickish winners than about playing a fair, fun game, so they don't switch.

Team auto-balancing works quite well on the Omni server; it's nigh indispensible when you run a 32-player ONS server.

Thanks for your time and consideration!
Let me address your points in reverse order.

Your welcome (but unfortunately I can't do much).

I believe Omni runs UAdminmod, which has it's bugs. I believe it becomes particularly stupid when there are bots on the server (i.e. low human player count). Example: I was once playing on a server running UAdminMod and all of the human players on my team left throughout the first round (they were replaced with bots not with any of the 5 or 6 humans on the other team). At the start of the 2nd round UAdminMod switched me from the 1 only human team to the 5 or 6 human team. There have been many other times in my experience when UAdminMod has switched incorrectly and/or failed to switch. This may, of course, have been due to fubared settings on the admins part, or perhaps there is a more recent version which has addressed some of this, but in my experience when UAdminMod fails it is actually worse than having no balancing at all (e.g. it actually prevents players from manually balancing the teams by switching)

I agree about the many players who do not want to switch when the teams are unbalanced (this is sometimes understandable -- I don't expect people to switch in the last minute to a loosing team who's players are leaving precicely because they are loosing). Unfortunately the people who should switch (i.e. those who joined most recently and/or are at the bottom of the scoreboard) are typically the ones who are least likely to do so.

We do have team balancing implemented. I believe we run mutTeamBalance. But, I agree with you, it seems to work spottily at best (e.g. it often seems to only balance right at the beginning of a new round). That being said, perhaps some of the problems with our balancer could be corrected by adjusting the settings. So, when the right people read this (you know who you are) perhaps they could check the settings for this mod and make sure there is nothing misset and/or there are no other possible configurations that might not make it work a bit better.
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joeblow
1337 Haxor
Posts: 635
Joined: Mon Jan 02, 2006 12:00 am

I on occasion balance the teams manually if I am logged in as Admin and in spec mode. The thing also to consider is if one person is driving say, The Mino, and there team switched that vehicle is left sans driver and could be taken by the other team. I pick from the bottom of the player list spec them then switch which takes time and about 50% of the time someone logs in anyway. I also switch to balance the teams if I am playing just because,like you,nightmorph, think it makes the game play more enjoyable for everyone and a little challenging for me.



wp
joblow@bellsouth.net game contact email.
foibos
Posts: 1
Joined: Sun Dec 28, 2008 4:26 pm

There is a flawlessly working balancer named TitanTeamFix. Does the DW know Titan Onslaught, former biggest Onslaught community worldwide? You should load the ONSPlus too, it's online on our and Omni server. And the most up-to-date anticheat, Anti TCC.

Foibos
TechCom.cz ONS-32
Jon!
1337 Haxor
Posts: 489
Joined: Tue Jan 06, 2009 11:02 am
Xfire: jonk27

there are some glitches with UTTeamBalancing, for example when I once played with bots on AS, I was alone and I voted for a popular map and 6 or 7 humans joined. Until the end of the round, it said the teams were balanced-six or seven humans against me (because on this AS server the bots hang around in the spawn)-until it killed the bots and balanced it out. dunno what it's like for ONS, but they use TeamFix, not WebAdmin.
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Skyline
1337 Haxor
Posts: 257
Joined: Thu Nov 06, 2008 3:13 am
Xfire: 40shards
Location: UK

Glad to see a team balancer on SV now, in my experience it was the thing most complained about in-game. As for UAdminMod, it seriously screwed up on a certain Assault server recently while there were only about 4 or 5 of us on it, someone couldn't join and people were continually being pushed to their opposing team. Haven't seen TitanTeamFix in action before.
joeblow
1337 Haxor
Posts: 635
Joined: Mon Jan 02, 2006 12:00 am

HI foibos,

We are very aware of Titans server and I have played some over there and know many of the players well. We tried ONS plus and it just was not for us and at the time long ago it casued some problems on the server.


wp
joblow@bellsouth.net game contact email.
DW_KarmaKat
Site Admin
Posts: 2005
Joined: Thu Mar 23, 2006 12:00 am
Xfire: KarmaKat

Just for the record, there's always been a team balancer of one sort or another on Spam Vikings. ;)

The server -will- auto balance, but apparently it does not do so with enough alacrity to suit some of our more ::ahem:: "conscientious" players! :D (seriously..do you guys play with the scoreboard open all the time?? LOL!)

But, since there are a few different muts out there, the question should have been "what command do you need to balance teams?". At Toxic's behest, instructions have been placed in the message spammer on SV.

I'm glad to see Wormbo working code again and we're keeping an eye on the latest developments of ANTITCC.

KKat
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